Part of the problem is that we mean different things by the word "hard"; it can refer to something that requires either a great quantity of effort or particularly high skill and the two aren't necessarily comparable. Who's to say whether hauling coal is harder than quantum mechanics?
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The problem with this approach is that whilst you've reduced the amount of unchallenging content the high-end players have to plough through to get to the end game, you've also reduced the amount there is to do for those who either don't want or aren't able to do the raid content. Every time you make the game start quicker for raiders, you make the game end quicker for everybody else.
Consider the extreme case of a game where there is no levelling content, just one incredibly challenging boss to defeat at the end. A fight so hard (in the skill sense) that only the likes of Paragon could ever defeat it. How much fun would that game be? Now imagine the opposite extreme - a game where you could "win" by killing 28 bazillion boars in the style parodied by Southpark. Not much fun either.
A balanced game design needs both kinds of "hard" to be fun, but it also needs them in the right amount. Make your hard-as-in-skill bosses too hard and people will give up on raiding through frustration. Make them too easy and people will ... errr ... give up on raiding through boredom. Make your levelling game "kill one boar" and all the solo/small group players will run out of things to do and leave. Make it "kill 28 bazillion boars" and the raiders will give up through boredom before they reach the endgame.
It's a pretty hard line to walk and personally I think Blizzard has it pretty spot on.
ReplyDeleteWhen I play Single Player games, I normally do it on normal difficulty. I do not have the time or inclination to play games at the highest difficulty setting that I did when I was a teen or in my early twenties. I don't need a higher "challange" to enjoy the game.
Raiding is the (only) reason I play WoW. Everything else is an annoyance. Normal 10s content is what I aim to complete. As in Wrath, once normal content is down, we'll move onto heroic, but thats because we like raiding together, not because heroic content is our aim.
The hardest content is available for those that want to do it. The easy(ier) stuff is there for those that want it.
It's subjective, but I think it's as perfect as you'll ever get in an mmo.