I’d like you to join me in a simple thought experiment. Imagine a simple change to WOW: each player is given an additional ability, called, simply, Cheat. It’s not bound to any key by default, but it’s there if you want it. It does one thing – it instantly kills whatever (non-player) mob you are targeting.
Finding a particular encounter too difficult or annoying ? Simply press Cheat and carry on with the rest of the game.
Getting tired and frustrated after banging your head against a particular boss for weeks? Don’t let your raid guild fall apart - just press Cheat and there’s automatically a raid wide vote on whether to kill the boss and move on. A single veto and you carry on as before.
People have been using cheat codes in single player games for ages, to avoid content they dislike. What’s the difference? MMOs aren’t a zero-sum game. By getting the shiny epixx from Mr Bigboss, you aren’t preventing anyone else from getting them.
As a result, this change wouldn’t affect people who enjoy raiding for the challenge it poses: they can get their fun as before, with the personal satisfaction of knowing they did it the hard way.
The only people who might be bothered are those whose real reason for raiding is to collect status symbols to show off to other players. If everybody gets the Mighty Halberd of Foozlecide (with New, Improved, Shadowfire Animation!), how is anyone to know how insecure and attention-seeking l33t the status-raiders are?
But you aren't one of them, are you?