In that broken game known as "real life" it is possible for low-skill players to obtain the same items as high-skill ones simply by grinding. For example, someone who flips burgers for ten thousand hours can save up for the same fancy car as a top engineer. Surely this can't be right! As many MMO players will tell you, it's it's skill that should be rewarded, not grind.
To fix this, I propose the introduction of three classes of currency to be used to reward different tasks, just as we have green, blue and purple items in WOW.
- Turnips should be awarded for unskilled manual labour. They could be used to to purchase basics, such as bus tickets, pornography, burgers and gin.
- Spanners should be awarded for skilled manual work. They could be used to purchase comfort items, such as basic cars, Royal Wedding Souvenirs and package holidays.
- Crowns should be awarded for skilled intellectual work. They could be used to purchase luxury items, such as iphones, books, computers,
epic mounts for posing around town onFerraris, private education for your children (heirloom schooling), armani suits, servants, seats in parliament, etc.
That way only the most skilled should have access to the most epic items in life and others are inspired to try harder by their example. Don't listen to their whining about plumbers and care workers being just as important as bankers. That's just socialist nonsense which encourages morons and slackers.